This is a slightly novel vertical screen tower-climbing auto-chess game. The gameplay is simple: choose equipment/characters/relics reasonably, and place the characters in reasonable positions during the battle. Players start from the bottom of the tower and select the first character. During the process of climbing the tower, they recruit new characters and obtain equipment, relics, tokens, etc. to strengthen existing characters. Properly matching the lineup, relics, and equipment can make climbing the tower easier and smoother. The game's tower climbing process is mainly composed of three main elements: characters, equipment and relics: 1. Character: Each character has a unique skill, which is divided into three levels. Players can improve the character's attributes and properties by picking up corresponding tokens. Skills are upgraded. In addition, characters can also obtain new special abilities through relics or equipment, such as counterattack, burning, etc. If character skills are related to these special abilities, these skills can also be greatly enhanced through relics and equipment. In the process of climbing the tower, players need to weigh whether to choose new characters to complete the lineup or to upgrade a single character. 2. Equipment: Each equipment has fixed attributes, additional attributes and entry composition. The rarer the equipment, the more extra attributes it has. When equipping a character with equipment, the entries will confer or upgrade the character's special abilities. Both attributes and entries are the key to strengthening the character. 3. Relic: Relic is special equipment without attributes. It can strengthen the mechanism or attributes of special abilities, or give the character a new mechanism in addition to special abilities. Relics and equipment complement each other. A reasonable matching mechanism can allow players to be at ease in battle. Of course, relics are also more difficult to obtain than equipment. Completely random routes, accidental events and Easter egg games during the tower climbing process make every tower climb a different experience. In addition, the position of the enemy in each battle is also completely random. Each battle is no longer a simple back-up, and every battle benefits from careful consideration. In addition to climbing the tower, players can also conduct a relatively long development by reorganizing the camp and strengthening the character outside the tower. The camp can provide you with better initial resources and tower climbing benefits. Character development outside the tower can strengthen character skills and attributes, etc.
Bug Fixes